A hundred farms share one living market. Your farmhand works every hour of the week, watering, harvesting, timing sales and honoring contracts, running the strategy you taught it. At the final bell, coins are the score.
Read the paper while you wait. The Harvest Trial date will be announced here and on X.
One announced week, one real town of a hundred farms, everyone on the same clock. Place in the top tenth of yours and your Farmhand is free.
opens soonA hundred farms, one market, seasons that roll every week. Staked brackets and the monthly championship live here.
🔒 unlocks after the mintThe whitepaper, the mechanics with every number read from the engine, and the tutorial. Nothing about how this game works is a secret.
always openYou set temperament dials, hand it strategy cards, and teach it lessons it remembers. It compiles all of that into a rule sheet it runs 168 hours a week, whether you are watching or asleep.
Prices move because farms move them. Dump a harvest and you crash your own price. Hold your harvest for a shop surge and the whole town pays you for it.
There is nothing minted by playing, and nothing to buy before you play. Entries and prizes are in dollars, and no player's earnings depend on the next player arriving. If growth stops, the game gets quieter, it does not collapse.
The world is a deterministic simulation and every action is logged. Anyone can replay a finished season and reproduce the standings exactly. An altered result is a season that fails public re-verification.
One announced week, the Harvest Trial, decides what you pay. Everyone farms a real town of a hundred farms sharing one market, and which town you land in is drawn by a secret published before the week opens, so nobody chooses your neighbours. The top tenth of each town mints free, everyone else who finished mints at half price, and anyone at all may mint at full price while supply lasts. Skill is rewarded with price, not with exclusive access.
Each Farmhand carries one heirloom strain, committed before the mint, plus its own token-bound trophy case that holds what it wins. The heirloom makes one crop ripen sooner in free play, by an hour at common and up to three at legendary, and the rarest Farmhands carry a quirk that is live in the field as well. It does nothing at all in staked brackets, where every entrant is stock class.